Goodbye Warcraft! Hello Warcraft?

Long time, no see.  Sorry, been transitioning into a new job out in Arizona.  I left my hometown to embark on a new mission.  No, I’m not stalking our favorite bleggar, either.  Something’s been on my mind a long time, and it was confirmed today.

I chose to name my blog and officially place it on it’s own domain at a time when WoD sorta looked like it had promise.  It was a short time after that I found myself finally throwing in the towel and playing content from 10 years ago…  and loving it.  So outside of relocating halfway across the country, beginning a new job, and messing with a game that was dead I made a big choice to quit Warcraft (even though I’m part of the subs thanks to tokens) and then start playing Warcraft.  Just in a different time.

Since today’s numbers demonstrate that I’m not alone in leaving the game, with 1.5 million people (mind you, this would be considered a major city in the USA) telling Blizz where to stick their content.  And even more humorous to me was this gem:

They were more fucked than 5.6 million prior to the release?  How low?  One can only speculate, but I don’t even want to think about it.  They’ve officially arrived at December 2005 numbers.  The game had 5.6 million players a year after the official release of Classic.  Why?  Because players were joining in droves and telling their friends to get in on the phenomenon or get left behind.  Today’s community is telling their friends to gtfo while the getting is good.  Sad, no?

While I’m playing in a completely non-TOU way to enjoy my favorite MMO my way, that’s also sad.  I’m forced to seek out my favorite content because the manufacturer is busy retconning and hyping their official game, while ignoring that they have players that would like to take in the sights and sounds from years past, even though the toxic community of assholes they’ve developed are busy telling me “nostalgia”.  I dunno, I have a 60 and am about 2 months out from 3 more.  I am taking in the lore of the game and dealing with the bugs like a hardcore, and I get talent trees that actually are somewhat interesting.  I’m not playing nostalgia, I’m playing a game with evolving content by hardcore fans of the game.  Further, my server is packed with between 3500 and 8000 players at any given time.  People are halfway decent to one another because you have to be to get things done, and being a jackhole will land you on a blacklist.  Further, cheating is aggressively sanctioned.  You, on the other hand, get forced into more and more solo gameplay and told “no” more than “yes”, content gets burned through in days rather than months, and your announcements are peppered with new store microtransactions.

I don’t want to slam the game for those that are enjoying it, because I simply don’t enjoy your content.  I enjoy my favorite content.  If we went to an ice cream store and you ordered a banana split and I ordered a fudge sundae, I think we can both agree that we got what we wanted because we had the options.  There are officially 5 expansions and classic content.  How do you make 6 generations of Warcraft players happy and benefit your bottomline at the same time?  Gee, I dunno.  Burn those previous tiers of content and tell your players to adapt or die?  You’re telling a story?  Like it or not, this is a game, a business, and entertainment for millions.  There’s a reason why reruns are shown on TV.  There’s a reason why you change your business paradigm when things aren’t working.

With an announcement of another expansion just hours away from this post, it just makes me wince.  We got royally fucked with this expansion in terms of almost everything.  Price?  Higher than the previous expansions while being told “free 90”.  Content?  3 patches with 2 raid tiers.  Developers outright telling us how to think.  PvP content receiving change after change to very cold reception with the lead developer exiting Twitter.  The gold game was practically destroyed and everyone shoveled into the same funnels.  And now, after years of precedent, the next expansion is being announced at Gamescom, and the rest of us will miss out on seeing it except in YouTube videos and streams.  Woohoo.  Pinky swirl.  And /golfclap.

Blow by Blow

Straight from MMOC’s comments…

  • More developers are working on World of Warcraft than ever before

If I was involved with Warcraft at Blizzard, I’d be pulling a Ghostcrawler/Bashiok.  Bashiok is now a Senior Content Manager over at NCSoft.  Smart move, they keep releasing new IPs and building on them and he was just a CM at Blizz.

I would expect that with the loss of about 1.5 million subs, which at most would be a hit of around 22.4 million bucks per month, there’s going to be some massive adjustments incoming.  You don’t go from 10 million to HALF your income without rethinking the office cubicle layout.  Someone’s got to pay, and it won’t be any of those bloated officer/VP/Executive Director checks.  In these situations, the little guys in the trenches feel the penalties, not the guys at the top.  All those GMs and CMs you like to abuse, they get to pack their desks.  Raises don’t happen.  Careers go stagnant.

It’s not all doom and gloom though, maybe an adjustment is just what they need?  New ideas, new blood, beheaded managers who were stopping innovation get replaced by people who come up with better ideas and paradigms.  When you stare into the abyss, you figure out what’s really important.

  • The Warcraft movie is a chance to expose Warcraft’s lore to new audiences and increase interest in World of Warcraft overall.

This is a year away.  They won’t even show us the trailer unless we attend SDCC, and YouTube accounts showing it get instantly hammered.  So you’re going to show a movie demonstrating lore that was followed up with game content that was destroyed by Cataclysm and the company refuses to re-release.  I’m telling you, if they don’t open legacy servers with this next expansion (and I know how popular they really are), you can count on the same graph as you see right now. If this is acceptable, then the executive management has officially lost their fucking minds and need to go back to business school.

Show me lore from 15 years ago and then put me into a game that doesn’t have anything to do with the demonstrated lore.  That’ll be a nice introduction for those people.  Other issue:  New players coming in?  What will happen to the game as a result?  You guessed it.

  • The subscriber count was down in the east, in part due to Diablo 3 release.

Ah yes, because people often quit Warcraft when Diablo 3 is released.  I assume they are talking about the season that was released shortly after 6.1, because 6.1 was a pile of dogshit and I for one was happy to pay attention to Diablo 3 instead of Warcraft.  Eastern players recognize what’s best, and Diablo 3 kicks ass now – and the game has come light years from the 7 year development period that resulted in another pile of dogshit.  The thing I fear is that they may cut devs from Warcraft and put them on D3 and one of them may be Jay Wilson.  /shudder

  • Patch 6.2 helped to stabilize the subscriber count in the last few weeks of the quarter.

Again.  They were LOWER than 5.6 million?  Third quarter is going to be an A-Bomb.  This explains their actions the past month in three letters…  S.O.S.

  • Blizzard has been listening to players experiences during Warlords of Draenor and thinks players will be excited by the announcement this week

Fanboys will be excited.  Fan sites will promote the news.  Twitter will go nuts with screenshots.  The hype machine cometh.  That’s the biggest no-shit statement I’ve heard all day.

  • Tokens are included in this timeframe, as they launched in Q2.

/Raises Hand.  Yes, I have tokens out the wazzoo. Will I play? No. The account can rot.  I have zero desire to play live Warcraft today.  I log into Classic and I’m excited to see if anything sold for a few silver.  Log into WoD?  Blow CDs, look at mission table.  Check friend list for who’s on?  Noone?  Ok, log out.

  • Hearthstone, Heroes of the Storm, and Destiny combined now have more than 70 million registered players.

The future of Blizzard and Blizzcon, gang.  Learn it, live it, and love it.  Once Overwatch releases and with all those micros, they’ll have one forum at Blizzcon for the Warcraft people, and then we can all scuttle off and enjoy the rest of our weekend.

  • Blizzard Entertainment had the largest online player community in its history, with Q2 MAUsB up 50% year-over

I believe this, given the new games.  Thanks for making me feel like a Blizzosaurus.  Maybe in two years we can all check into a gamers museum where people can sit and speculate what we died of.

  • Hearthstone engagement metrics nearly doubled year over year, largely on account of the new content and new platforms

See above.  Yikes.  Get me my cane and lawnchair.

  • Diablo III has now sold-through over 30 million units life-to-date globally.

And this was the good news for the day, because Diablo will always be my favorite game universe.  I wish I had a Tyrael hood for my “fun” photo up at the office.

Conclusion

I think it’s great that lots of people still enjoy the game as it is.  5.6 million people?  No other game has that player base, unless you count all the Asian-market-only MMOs.  Or the playerbase of some of these non-MMOs.  It supports a rather large group of people’s lifestyles, which I’m sure they’re thankful for.  Nothing is worse than wondering where your next meal is coming from, so hopefully the bleeding won’t be too bad.  Of course, it will be more challenging for people to get into Blizz, with a looming freeze coming since they have more candidates internally than you can shake a stick at.

Here’s hoping that the next expansion has nothing to do with Draenor, and possibly has content for those of us that like the old stuff (Say it with me… Legacy… servers…).  But this would require lots of resources, and unfortunately it looks like they’re going to be playing that old card moreso in the future.

Thanks for stopping in!

Time to Jump In the Wayback Machine!

Not Nostalgia.  More explanation.

Upon WoD’s launch, we heard from Blizzard that part of the problem with the overpopulation during launch was that they were seeing people return to the game who had not been seen since TBC or Wrath.  Today, we learned that all of those people have left the building since returning.  Let’s explore what a person who left the game at these points would remember having returned to the game after not seeing it since 2007 or 2010.

Beep Boop Bop Time Set: June 1, 2007

Holy crap! June 2007!? Did they even have flying then?

If you left at this time, your last image of the game was Karazhan being the introductory raid tier and being insanely tuned.  It required lots of solid gear to clear through Prince, and you got to see 2.1 released that Spring.  Since that time, Burning Crusade has long been regarded as the best expansion roll-out in the history of the game.  More than likely you were just a casual player, and the game demanded the following of you at this point in time in order to progress:

  • Upon hitting 70, you did normal dungeons for individual reputations.  This allowed you to unlock the Heroic dungeons and retain entry level epics.  Certain Heroic dungeons were avoided like the plague and required some class balance buffs, crowd control, threat management, and being stupid resulted in one shot hits against the dps.
  • If you didn’t have a solid collection of Tier 3 epics at 70, you had to retain your class dungeon set out of the Heroic dungeons.  You had to build groups yourself either in guild or in trade.
  • Heroic dungeons dropped badges.  Everyone raiding needed badges to get better epics so they could take on Karazhan.
  • In order to get into Karazhan, you had to collect the key to enter the place.  These were called attunements and wouldn’t be removed until Wrath of the Lich King.
  • If you were raiding Karazhan, you began to work on attunement for Serpentshrine Caverns (SSC) and Tempest Keep (TK).  This required Magtheridon and Gruul raiding, with each raid requiring crowd control to reach the boss and a good understanding of raid mechanics and how to click portals.
  • Once you reached SSC and TK, tanks required resistance gear to get past the first boss.  This required guild efforts to retain those pieces so guild farming nights were not uncommon.
  • If you were a progression raider, you were more than likely raiding 5 nights a week.
  • Progression was tiered, with catchup gear being your level of raid tier.  There was no skipping of entire tiers through dailies or content patches
  • The expansion was shipped with 2 tiers of content baked in.  Tier 6 (Mount Hyjal and Black Temple) was released 4 months after the ship date of TBC.
  • If you wanted to craft epics, you were a top tier raider with DKP.  Raid materials were found in the raid and preserved within the guild until everyone had what they needed.  It was rare to see epic gems offered in the auction house, much less raid only drops.
  • If you wanted top tier crafting patterns, you had to get lucky with drops and either win the rolls or have the standing within your guild to deserve the patterns.
  • Karazhan was nerfed in almost every patch after release of the game, which allowed most people to gear alts via raid instances.  The other raids did not see a nerf until patch 3.0 when all bosses were hit with a 30% hitpoint reduction – which was about one year and ten months after release.
  • If you were a PvPer, you saw the introduction of resilience and Arena matches.  Resto Druids were considered the most overpowered class.
  • In order to progress your character, you may have needed to earn Arena points to retain a weapon.  For many classes this was simply the easiest way to get one since bosses rarely dropped what you needed.  For many this was the answer to getting a next-tier weapon because they were stuck in Tier 4 or 5.
  • PvP zones were mini-games that happened either on a schedule or at-will.  Most of them were simply “Hold the Objective” style.
  • Dailies were introduced at this point, but you could only complete 10 per day.  You were probably working on Ogri’la or Netherdrake repution.
  • You saw flying.  Regular flying at 60% flying speed with 280% flying costing a whopping 5,000g.
  • You were probably sitting on 1-2 max level characters at this point.  There was no such thing as heirloom gear, experience pots, or RAF boosts.
  • An original player of Warcraft would have come from the dungeon crawl era.  More than likely they had experienced either Dungeons and Dragons, Ultima, Everquest, Dark Age, or Star Wars.
  • The game took no mercy on guilds that were not progressing.  There was no such thing as “hardmode” at this point, all players encountered bosses at the same level of difficulty.  Guilds were progressing each tier of content at different rates.  Being in a BT guild at this point would have put you in the top 0.5% of raiders.  Applying to a guild included both the furthest tier you had seen AND which boss.  If you took time away from the game, you more than likely never recovered to your previous position unless you had a guild that would help you.
  • During this time you would have had to seek out people collecting primal orbs from Heroic dungeons to craft pieces for you.
  • You collected a metric ton of tokens, coins, badges, “toys” and reagents.  Your bags were filled with mount and pet trinkets.  The largest bag available was 20 slots.  Eventually you could buy 22 slotters, but that was almost another year away.
  • If you were a Druid, you were anxiously trying to retain epic flight form and get people to help you along with it.
  • Herbalists at this point were nuts about killing trees.  These were the giants patrolling around the lake in Skettis and were heavily camped for easy herbs, Primal Life, and Fel Lotus.
  • Shattrath was probably where the majority spent their idle time in-game.  The sanctuary city offered banks, portals, vendors, several places to hang out, but no auction house.
  • In order to get into a dungeon or guild, you were dealing entirely with people from your own server.  At this time in the game good social behavior and understanding how to play your class was demanded of you since blacklisting was very common.  It was commonplace to friend people you had played with for future dungeon groups.
  • Nagrand was the farming capital of Azeroth.  It was common to see people fighting about nodes in chat and druids became known for being node ninjas.  Engineers made fortunes here in Primal Air.  Elemental Plateau was a ganking hub while people tried to collect mats “easily”.
  • If you were fishing, you had to level fishing in order to fish!  You could not even cast otherwise.
  • Gold was a real issue for players.  Until the introduction of dailies at this point, players retained their gold by completing old quests, grinding mobs for coin and vendorables, or farming resources.  Auction house barons were not as common as they are today.
  • Burning Crusade offered 16 different reputations, with one more concluding the expansion.  In order to retain status with all of them you have to perform various tasks, dailies, raids and turn-ins.  Your Shattrath reputation was often considered a critical choice, because the shoulder inscriptions were rather focused.
  • The last new Battleground you saw was The Eye of the Storm.

There’s probably a bunch of different things that I missed, but consider what you saw when you returned.  If this was Warcraft for you in 2007, Warcraft in 2014 would have probably felt a little foreign.

Returning Back to the Future:

  • Raids are tiered for randoms, normal mode, heroic, and mythic.  None of them require any attunement but the more difficult tiers require prior raid experience that you do not have at this point and will have to struggle to retain.
  • Garrisons are where you spend most of your time.  Your only real interaction with other players is either in chat or going to Ashran which feels compacted and unfriendly.
  • Gaining reputations are simple grinds.  There’s very little in the way of quest hubs or turn-ins.
  • Collecting resources feels almost the same as it did during Classic WoW.
  • The social aspect of the game has become nearly anonymous.  One can now play the game in most every aspect (dungeons, arenas, raids) without ever having to say anything to other players.
  • The changes over the past 8 years can feel overwhelming to many players.  Prior to the Wrath expansion, the design team was not made up of the people who are on it today.
  • Gold is extremely important.  You can’t build without it and your reserves from 2007 are probably not going to amount to much.  It’s not like Auction House barons left the game, these people were probably sporting a thousand gold on their return.
  • Your past accomplishments do not matter.  Nobody cares that you were in an SSC guild when you left.  If you happen to have scored the Hand of A’dal title prior to leaving, some may sit up and take notice.
  • Most importantly, the game’s playerbase today is rather toxic compared to years ago.  While some were set out to ruin your experience back then, asking a question today will directly result in insults and name calling.  Not like this didn’t happen years ago, but these same people were usually not liked by anyone and there was retribution for it.  Remember blacklists.
  • The game would definitely feel more user friendly and easier to someone coming in from way back then.

The Time Has Come For Fingerpointing

If you want to blame something, I would definitely blame not just the developers but the demographic that plays Warcraft today and enjoys it.  The game is a direct reflection of gamer expectations, very vocal demands and biases. Ever see a business make a fortune while force feeding bad product on their customers?  In game development, you either appeal to people’s wants or you turn out the lights.  See: Any other game besides WoW that couldn’t survive the subscription model.

Blizzard did not develop the #1 MMO of all time simply appealing to yesteryear’s gamers (of which I am a member), they developed it by changing with the times and lowering the barrier to entry.  In order for me to continue playing the game, I’ve had to accept the things I cannot change, even though I still get extreme pleasure complaining about them.  I’ve had to adapt to things I dislike, and redirect my way of thinking in order to still enjoy playing.  I would run out of fingers in 10 seconds counting the things I don’t like about the game, however I’ve yet to unsubscribe from the game.

It’s funny that I’m willing to try things I may not like, and find the things I can tolerate and go nuts with in this game still.  Several years back I proclaimed my dislike for pet battles, only to become ranked in the Top 300 World on Warcraftpets.com a few months later.  Nostalgia is fun, but you always have to realize that you can never go back, time travel doesn’t exist, people’s tastes and desires change, and that you either get with the times or get off the train.

The people that left 7 years ago only to return to this expansion were probably looking for something that flat out wasn’t there, and they left again because they’ll never find it.  You can’t appeal to everyone, but keeping 70% of the playerbase continuing to pay to play is no small feat.  And this seems to happen after every release anymore so it’s really hard to nail down.  I say good riddance to the leavers, but I also still demand top notch design decisions…  it is my time and money after all.

Note: I was going to include Wrath differences as well, but it felt redundant.  There’s really not a heck of a lot of difference between what you would have seen when leaving in 2010 vs coming back today.

Thanks for stopping in!

The Good News Is…

I don’t normally disclose my tactics ahead of a patch, but I will make an exception for you here.  I do it… for the people.

Bob Odenkirk circa 1997, and ahh yes, we meet again 180p.

I want to talk about a common topic today that arrives after every PTR patch launch, and that is stockpiling for 6.2.  This isn’t a troll post, there’s some damned fine critical thinking going on in here!

The issue with stockpiling anything for 6.2 is that we are looking down the barrel of a loaded gun, we could all be wrong and it will blow our damned head off like Daffy Duck.  6.2 is probably 2 months out from now, I’m thinking a mid-June release date.  If nothing earth shattering happens between now and then, we’re looking at severe price normalization.  Garrisons are going to produce insane levels of reagents in this patch with the number of people who will stockpile Rush Orders, primal spirits and garrison resources; especially since Rush Orders will produce 100% more reagents when used.

The Plague

That being said, I would avoid the following items on busy servers:

Temporal Crystals – While it’s still advisable to perform daily CDs on these, Rush Orders are going to make it possible to generate oodles of Fractured TCs the first minute the patch is released causing widespread price shock.  People will not be killing bosses immediately and progress will be slow giving time for the entire server population to go nuts with crafting and dump them on the open market.  I learned my lesson about this expansion’s progression with 6.1’s release, where we had massive amounts of transfers coming over to Illidan and dropping the price on crystals while demand was low.  Not that I’m proclaiming I won’t get fooled again, I’m proclaiming that pricing is flat out not going to be pretty enough for me to ask it out.

Fractured Temporal Crystals – See Temporal Crystals.  Crafting these via Rush Orders right now will be a bad idea as you’ll receive half the materials.  Crafting them via Primal Spirits is still a poor idea regardless.

Sorcerous Elements – With Rush Orders come lots of these, especially on larger servers.  People are also stockpiling them like mad right now in anticipation of a heavy Felblight market so they can upgrade the hell out of those 685 pieces.  While this is smart business, I’m anticipating market prices to hit the shitter on patch day as everyone tries to cash in on their adjusted prices and then causes a panic as they dump them.  Best to probably wait for patch day to buy them.

Alchemical Catalysts (Cats) – Since we’re entering the official second tier of raiding and Blackrock has been considered old news for a while now, I would only collect these if you’re making them yourself and not receiving good prices on them.  It makes sense to unload them asap so as not to absorb market fluctuation.  For myself, I’ve found it easiest to get rid of these through Alchemy transmutes of all flavors.  Because herbs are going to probably have price issues after release, flasks are going to probably lag behind as demand wanes.  Realistically if you can make money on anything besides flasks with these, I’d bet on those odds instead of laying against the flasks to have better pricing.

Savage Blood – These are going to continue to fall in price.  If you harvested your bloods and cannot eliminate the stock right now, you could always keep them around for upgrade tokens in 6.2.  The player base will be returning this summer and will be looking for quick upgrades so they can get up to speed from Blackrock with Heroic 715 level BOEs.  Most people’s attention will be on cashing in primals for the half-off Savage Bloods and chasing down Felblights and not grouping to trap wolves and clefthoofs.  One would believe the price of them would rise in that vacuum, but if you’re on my server, the duper spam will be incoming.  Groups to farm them are not nearly as present as they were a month ago, so the seedy underbelly of Warcraft’s material supply market will probably fall all over themselves to supply ridiculous amounts for the greedy fencing goblins to race to the bottom with at the local AH.  That is unless Blizzard fixes the duping issues that they claim do not exist.  Be right back, laughing so hard I’m going to hurt myself.

BOEs – I’d be very careful about going into the patch with any of these things in stock.  My experience has taught me that people want them, but the cost to make the first stage of the BOE is a lost opportunity.  It costs you 100 of a crafted reagent to make them, but the reagent could have been used to craft upgrades.  The lone exception on these will be weapons, as non-Mythic raiders will immediately desire upgrades to ilvl 705 weapons with perfect stats.  The PvP audience will be limited because they’re already rolling around 10 ilvls below so it’s hard to say if it will be worth it for them, and most people that are good at PvP won’t be waiting too long to get their new weapons anyhow.

Conversely

The things to look into buying will be (I’ll leave it to you for interpretation):

Draenic Dust – You cannot perform Rush Orders without it.  Expect the price of it to spike briefly after release as people start going through all their rush orders and long neglected accounts load up their work orders.  Further, once the price relaxes, people will again go back to using it for lesser enchants so having several hundred stacks of it laying around will be useful as LFRs are released and trade posts refuse to spawn the dust trader.  Thank me later.

Luminous Shards – Used exclusively for lesser enchants and daily CDs.  I would not suggest paying retail on these, but finding creative ways to go about getting your supply of them.  Depending on server demand, I would recommend a two week supply at minimum.

Ores – Again, Rush Orders and primal spirit crafting.  You cannot upgrade weapons without the reagents, and the prices have (at least here) relaxed since March.  Jewelcrafters are going to go nuts with the demand since Epic Gems make their long waited reappearance.  Miners will beat their heads against nodes in Tanaan at release but it’s going to be packed, and about a week after 6.2 releases you’ll see bots running all over themselves.  Get your “Report Player” macro ready!

Furs – If you’re like me, you’re overstocking this in your Garrison outhouse because you ran out of space.  My followers clean up with nothing but the finest in asswipe.  The market will demand this material because for many servers it is THE cheapest exchange for primal spirits.  Don’t get stuck paying full market retail in 6.2, because people will be skinning like maniacs come the opening of Tanaan Isle so have a nice stockpile around for when you need to supply 100% of the server with Epic Gems to upgrade that pretty gear they got out of Blackrock and the new raid.  Yes, I said Isle, because the this is the new Timeless Isle and most everyone will be spending time there collecting it while the smart people will be consulting my patented “Trader Schedule”.

Leather – I’m fairly certain people will wonder why here, but leatherworking has been one of my favorite professions going all the way back to TBC.  You supply so many different classes who also happen to be mostly hybrids – Druids, Shamans, Monks, Rogues and Hunters.  That’s almost half the freaking classes in the game, and with TJ promising to be the next stop for everyone with a skinner chasing Felblight, it’s possible we may see a slight shortage of mats at good prices.  I would suggest keeping a solid supply around, enough to make reagents for tokens and to execute daily CDs and WOs.

Herbs – Right now we aren’t assured we’ll see non-Tanaan Jungle contain herb nodes in any real quantity, the whole place looks corrupted and will play the RNG game for herbalists.  First, if the spawn points are anything like Timeless Isle was, collection is going to be brutal and you should expect bots to make an appearance within a week.  Second, when gathering anything, you usually want to see herbs of specific types.  That won’t be the case in Tanaan, and more than likely we’ll see even distribution of all herbs.  So the best place to get the herbs you want will be from the Garrison, as per usual with this expansion.  Lots of people will also be gathering at release, so get these as cheap as you can in the meantime.

Fish – Wait, what?  Why not just save it for Tanaan?  The issue is that you have new content, and we haven’t seen any new cooking recipes giving up the feasts or noodle carts giving everyone free +stats buffs.  The demand for high end foods (for good servers) should be nothing short of astounding.  Cutting edge raiders and tryhards are going to bring everything they can to the party including an extra 25 stats, and most important they just buy the crap they need.  While fishing is supposed to yield Felblights, reports I’m hearing state that they are from pools only so fishing bots are probably going to get killed here while others are going to fight over pools just like an STV fishing tournament.  Meanwhile, the smart play is to insure you have several thousand of each fish/meat type and don’t forget to stock the Crescent Saberfish while they’re cheap.  Come patch day the prices will escalate back to normal if not well above normal.

Crafted Reagents – All of them.  Stop making upgrade tokens RIGHT NOW.  All of them.  Don’t make another one.  Let the market go to hell and let everyone else blow their wads on it.  There’s almost no reason at this point to eliminate costly crafted reagents by selling dangerously underpriced upgrade tokens when the lowest cost reagents will take a week or two to replenish without Rush Orders or primal spirit recipes.  In case you don’t know what they are, these are the things you get for the various armor professions from daily CDs, work orders, or primal recipes.  Jewelcrafting will probably have the largest boom from all of this, because people with JCs will now have a massive choice to make between “make epic gems” or “make rares” or “make upgrades”.  Inscription will also have enormous demand as people who were unlucky with trinkets will want a heroic upgrade.  There are TWO levels of upgrades here with Mighty and Savage, both requiring insanely high amounts of the crafted reagents (175 and 350 reagents each respectively, with 30 and 60 Felblights required respectively).  Epic gems are going to require only 100 while requiring 15 Felblights.

The jury is still out as to how common Felblight will actually become and if either bots or dupers will destroy the prices in the market first.  I would probably hold onto some extra gold for purchasing the Felblights until we get further information.  If they become a rarer drop, expect prices to go nuts for quite a while.  If you’re into farming for “free” mats, dust off a gatherer or fisherman and go check the drop rate for us.

Primal Spirits – These will be used to craft the extra crafted reagents when you get short.  If you choose not to stock these, then you’ll probably be run out of the high end markets very, very quickly.  Watch for your favorite trader now.

Conclusion

As with all stockpiling, don’t go too heavy into collecting too many things.  I would encourage at most 40% of your bankroll so you don’t get hurt too bad.  You want to hedge heavily whenever stockpiling anything because if one market craters, you can at least make it up in another, or at least eliminate the stock all together in the AH and get some of your investment back.  And you treat this almost like gambling, as unforeseen forces can cause havoc.  We can’t all predict the future, but you can at least try.

I’ve always stockpiled as I went along so that I can take advantage of price escalations and market shortages.  I’ve got the kind of funds to not care if I get vendor price for things (it’s happened by the way, I vendored a ton of MoP items that I miscalled) and only put money on the table that I can afford to piss away.  With this being gold, you shouldn’t care anyhow!  If you disagree or have another idea or want to point out typos, please comment below!

Bugsy:  So?  It’s only dirty paper.  I’ll make more!

Thanks for stopping in!

How To Tell They Aren’t Really Trying

6.2 PTR is out and while things are still in flux, one glaring change is there for those of you who are actively in the market.

Felblood was changed to Felblight.

Earthshattering, yes?  MMOC said the name was changed, but upon inspection of the tooltip, it was more than that.

Felblood was to be produced with barns, making it the continuation for those with barns and crafting mat needs.  But the new tooltip says that it will be retained instead by mining, herbalism, skinning, and fishing.  Sounds like fun, right?  Let me illustrate the effects of this for those of you who were asleep during 6.1.

At release of 6.1, the big winner was crafting token upgrades for BOEs.  The bigger winner were those that spent an hour farming up about a month of cooldowns in Nagrand from the elite dire wolves for each character.  I put together 13 barns and I can tell you the output per work order yielded one Savage Blood 50% of the time.  So for 36 Work Orders (6 days of orders with storehouses) I would net 18 Savage Bloods on average per week PER BARN, plus an insane amount of fur.  For those reaching for their calculators, that’s 234 Bloods every six days.  I have so much fur right now I can’t get rid of it fast enough.  5 Tailors can’t burn it fast enough, the Fur Trader has nearly cut me off, and Primal Spirits are all over the place.  I also have a backlog of Savage Bloods in stock, at last count over 700.  The biggest issue was getting the reagents for the various professions, which was easily rectified by trading those bonus furs in every five days for extra Primal Spirits for crafting extra reagents, netting me more output every week and hundreds of thousands in profits.  Yes, this was my strategy for 6.1.

Lots of people just farmed those bloods up for sale on the AH, which made lots of gold for people.  The real gold however was the markup I received on my tokens, which essentially protected my Savage Blood value.  In some cases my bloods were worth over 600g when the market for them was under 250g.  No other aspect of the AH paid like a slot machine during 6.1 than Savage Bloods, barns, and doing a little grunt work yourself for a few hours to fill up with traps.  And it was really fun, thanks to the group finder.  I clocked about 100 traps per half hour when in a decent group.

(Total Tangent Here) I liked trapping so much, I could be caught doing it real life in my backyard.  Here I caught this (WARNING: Don’t click this if you are squeamish and nauseated easily or are an elephant) Level 103 Mighty Beast who’s been routinely cleaning out my birdfeeder because my neighbor is a hillbilly who refuses to pick up his backyard garrison.  Old dog poop, grass clippings, rotting brush and wood from failed deck projects, just a disgusting asshole. I love animals, but I don’t like disease ridden beasts that my dog might eat.  Them or us, man.

Ok, back on topic here.

At issue is that the change from barns to gathering makes barns irrelevant except for those still rolling alts and wanting to get quick pieces for upgrades.  Dupers had their way with this market because, well, Blizzard has zero intention of eliminating the issue with these people.  They’ve repeatedly demonstrated that they don’t give a care about the economic abuses and destruction caused by these people, but are more concerned with spammers and botters, which they ultimately don’t do anything about either.  All while promoting “strict anti-cheat” stances from the likes of Bashiok and Lore, both paid liar shills specializing in covering up the problems they refuse to address and misdirecting the issue.  I was talking about assholes earlier, Blizzard is a gaping dirty one and employs some finer ones to boot.

If people are tasked with gathering them, then that means they will be really easy to get.  And even if they aren’t easy to get, players will do what they’ve done for the past decade when it comes to gathering raw materials in the world.  You guessed it, we’re going to see Tanaan Jungle infested with bots.  Mining/Herb bots, Skinning bots, Fishing bots.  So we’ve traded one issue for another and can add yet another to the list of “Things Blizzard Will Never Fix Because They Punched Out For The Expansion”.

This further means that the value of these items and most every raw material gathered will drop into the black hole of surplus.  Upgrade tokens will maintain a value based on the raw materials needed to produce the cooldowns, because people are that stupid and can’t be asked to do simple math before posting them.  Oh, and traders will be in business spitting out the Primal Spirits so we can keep up with the demand and keep generating the reagents to make these things.  If the end product is cheap, people are going to not think twice about upgrading.  20k to upgrade a ring is one thing, but 1k to upgrade a ring to i700 is another.  Mythic level items for cheap.  As it stands right now, it’s a partial gear reset.

I guess the good news is that dupers won’t be bothering with duping the Felblights.  While I hate dupers with a passion, I dislike vast quantities of easily retained materials for upgrades even more.  No real work will be involved in order to work the market, ergo the barrier to entry will hardly exist.  That’s what makes people rich.

Barriers to entry exist for a reason.  It protects markets, and insures that those that want to be in the market are serious and dedicated to it.  This happens in the real world – people see a mountain to climb and say forget it, too much work.  We call these people losers, lamers, carries and whiners.  But there are those elites that are willing to do what it takes no matter the asking price to make it happen.  We call these people winners.  Doing what it takes when you have to no matter how you feel is the hallmark of a winner.  Bars are raised to accommodate these people.  But if you ask me, Blizzard loves to lower bars and barriers so that, as Ghostcrawler put it, someone’s grandma will be able to understand and play the game.

Ghostcrawler – who knew he was such a hardass against Gammies everywhere?

It’s a shame I’m paid up through the end of next year on my accounts.  The consequences of playing for free, thank goodness I’m not having to pay for this shit.

Resolution

The best thing that they can do, while this is still PTR, is reconsider this action.  More than likely this move is intended because gatherers have been whining their asses off since the beginning of the expansion.  Really, who the hell has gatherers?  Botters.  Ban them, thanks.  But ultimately, I want to see a good balance of exclusive items only for the very well off, rather than just giving it away.

Thanks for stopping in!

Welcome to the New Site

Zerohour’s Abuse of the Economy

For certain this is what I do every week in Warcraft, and ironically this was the name offered to me by Stede over at LNWS.net (thanks to him for the name). There’s no other word for it, I take advantage of online gamers financially like no other on the planet.  Others have come and gone, tired of the boloney thrown their way by constant game changes that don’t match their easy gold making ways, but there’s only me standing.

No doubt the traffic’s gonna suffer with a name change, but let me be the first to welcome you to the renamed ZHNameless blog, now known as

AbuseoftheEconomy.com

Be sure to update your bookmarks, update your RSS, and go with the greatest goldmaker in Warcraft today.

Nothing has changed here.  The intention of the site is to maintain my ever present informative posts, while offering the right amount of humor, nostalgia, egotism and contempt for other players that’s earned several thousand readers every month.  You’re dealing with the pinnacle of gold making when you deal with me, which is strange because I never really tell you what to do other than think.  But as Napoleon Hill discovered years ago, I hope that you too will continue to think and grow rich.

Updated posts continue shortly!

Thanks for stopping in!

What the Gold Tokens Will Mean for You

Last night I happened to strike up a conversation on Twitter with Sivation.  Somehow I missed this fellow, and they’re very interesting to talk with.  They also run a blog.  After some discussion in DMs, it was decided that I needed to publish this article.

Don’t get too excited for Patch 6.1.2, this only puts the infrastructure into the game.  From what I’ve seen we won’t have the actual tokens in the game for a little while.  When it does arrive however, I’m off the grid forever.

Well maybe.

Blizzard’s system is rife with issues, no doubt about that.  I got a pseudo-chance to debate Elvine in his “expert” column on Wowhead, but that was almost pointless because, well, Wowhead.  There’s lots of concerns about inflation, paying to win, how people use their gold, and how unfair it is and how we should all be in some manufactured rage over it.  I want to address something, and I’m no economist, but I happen to understand the mechanics a lot better than most.

At Issue:  This is going to cause inflation

Since day one of the game’s release, and prior to it’s release, Blizzard games have tended to deal in RMT.  That’s Real Money Trading for those of you unaware.  Diablo 2 supported lots of us with extra income to spend on hookers and beer, and I was approached prior to the release of WoW about joining up with a few Indonesian suppliers to sell gold in the game.  At the time I regarded World of Warcraft as a crappy idea.  I tried Star Wars Galaxies and hated the subscription model.  Lots of us back then were going to buy Guild Wars just in protest.  I actually did buy and play Guild Wars for a while and it was really good, so good that I remember actually carting my computer from Phoenix to LA just so I could play it while in a week of sales classes with the company I was with at the time.  It took me over a year to come to the Warcraft scene and several D2 friends chomping at my hide to come PvP.

Quite the digression there, but I chose to play Warcraft entirely legit.  I worked the auction house because it was absolutely familiar, as I had been one of the chief people Blizzard was trying to kill on Ebay.  Before all this D3 RMAH crap, I had made lots of real money off their game when it was a real and fair challenge only accepted by the truly ambivalent to Terms of Use players.  Why would I choose to sell others the great gear one could get for pennies on the dollar from trading sites everywhere?  Because there’s a fortune in pixels, silly!

You think I learned my skills just experimenting for a few years in a make-believe sandbox?  I was doing auctions for many years prior, and I love auctions because there’s something in them that gets my blood racing.  I should work for an auction company in some capacity because it’s a real passion.  But this experience taught me several things about how people online treat their credit lines and parent’s checkbook.  I learned that appealing to the masses was the best bet; giving them what they wanted and desired, at a fair price, and how they wanted it.  I also learned that people want things immediately and have no time for bidding wars.  When given a choice, they’ll pay a premium if it means they can have their stuff NOW.  Sound familiar?  Well I found the AH at level 5 on my first character, and have been here raking in gold whenever I want it since.  Today I consider a million gold pocket change, and soon to be a week’s pay.  How’s your auctions coming?

In the time I’ve played, I’ve been asked to sell my gold to both players and wholesalers, and yes I’ve traded for a month or two of subscription time, most people I know have.  While I don’t excuse my behavior pointing to other people’s behavior, I will say that there has always been a market for this type of trade.  Making gold comes naturally to me and I’ll never be broke.  I log in to what many would consider a fortune every single night.

I’ve discovered almost every hole in each expansion since, and I’ve worked at exploiting them to their fullest potential and worked even harder keeping my discoveries under wraps and only sharing my finds with a select few people.  If you want to be rich in the game world, and in the real world, you work at it and you keep your mouth shut about how you’re doing it.  Otherwise you take your clothes off for money online when you have nothing else to offer, and based on the twitch crap I’ve seen and “best of nominations”, we’re not far off.

Ultimately, I don’t think this will cause much inflation, because people have always Mastercarded their way through this and every other game for nearly 20 years of online gaming.  If there is an item or gold seller out there, there are people who are desperate enough to seek them out. In Warcraft, gold buyers tend to SPEND their gold, and that gold is either taken out of the game through vendors, or parked in someone’s fat guild bank where it will never re-enter the economy again.  Inflation implies a homogenous growth in the money supply causing prices to escalate relative to that available supply.  This is only achieved when everyone is participating in the system and not in isolated cases.  Inflation occurs at the beginning of every expansion because everyone is participating in quest turn-ins and increasing the money supply.  So unless a vast majority of players suddenly turn into gold buyers, you won’t see a huge spike in prices for general goods and consumables.  I suspect many will buy their tokens strictly to get some gold together for day-to-day use.  Buy 50k in gold, you are pretty well set for this expansion for casual raiding.  People that buy their gold also tend to spend it rather freely, which is why they’re always buying more.  It’s that old adage I like about giving fools a million gold, and taking a million away from me.

Motivations?

Where you WILL see a spike in prices will be at Madam Goya’s shack in Nagrand.  She offers all those shinies for gold that nobody has real access to unless they beat their heads against a wall in old raids for a year or two, or they magically come up with an outdated and limited supply TCG loot card off Ebay.  The only way for the vast majority of players to come up with the gold to get those items is to outright buy it, and this can get expensive quickly.  In the past buying gold could result in account closure, but now that prohibition is about to be lifted, everyone with a Mastercard, Visa, Amex, or Discover Card will be able to participate without fear that they will lose all their shit.  The only people losing their shit are the Al Capones of the gold selling world who are about to get some massive competition.

This sounds rather strange, doesn’t it?  Am I saying that the token system will ultimately turn the Black Market Auction House into the Real Money Auction House people disliked in Diablo 3?  Yes.  I am.  Welcome to the future of gaming folks, name an MMO out there today that doesn’t have micros.  After the system is released, you will enter Nagrand and you’ll hear the faint sound of a vacuum cleaner sucking up coins.  As you get closer to the Ring of Blood the sound will become deafening.  This system is going to remove truckloads of gold from the game forever on every server with each passing day.  I wish I could put together a graphic for you so you better understand it, but picture a cyclone over Nagrand dumping exclusive mounts, gear, and TCG items everywhere while sucking a train of gold into the sky.  The Blizzard store now includes the ability to acquire every pixelated unique snowflake item in the game.  It’s the mother of all micro transactions, because there’s no set price for how much you will have to pay everytime something comes up that people want! 20k? 1 million?  The possibilities are limitless, especially when Blizz is going to set the price of what gold is actually worth.

Further, thanks to the collection tab, you can also shop for these items across several servers on the same account.  You don’t have to pay money to only transfer 50k or a guild bank, you can now do this unchained across every server of your choosing.  I suspect a TUJ style listing of each server’s BMAH auctions will be heavily in demand because that stupid toy box needs filled.  Just log into the server of your choosing, buy some gold, and go nuts bidding for what you want.

Consider further that one is completely able to pick up pieces of gear they otherwise wouldn’t have access to.  PvP gear and higher end PvE gear.  Removed transmogs.  Think of the catalog of Madam Goya, I think you may get my point.  It’s not pay to win because you aren’t going to gain any particular advantage at this point.  It definitely will save those with limited time to play a hefty amount of time.

Unclaimed Black Market Containers are also gambling for addicts.  Much like D3’s RMAH was considered gambling, these future scratch offs for gold are going to produce tons of revenue from the hopelessly degenerate gamblers.  Will we see news articles about the people losing their homes chasing down those elusive rewards?  One can only dream, right?

But Is This Really Going To Happen?

Will people actually throw down hundreds of dollars just to buy things in a stupid video game?  I hear you, “Zerohour, you’re full of shit.  People don’t just throw down credit cards on pixels.  People aren’t willing to spend hundreds or thousands on a stupid game.”  Wrong.  Head, meet sand, population: you.

Look at Hearthstone.  This game had severe Pay to Win elements.  Were people pissed?  Were they quitting over it?  No, they were demanding ports to their phone and entire streams were dedicated to winning the game.  I had friends who used to cash in their Battle Net Balances for Hearthstone cards.  Hundreds of bucks to do it.  This was merely a digital version of MTG and Pokemon, but people fell hopelessly into the business of feeding the machine.

Look at Diablo 3.  The RMAH may have been hated by so many people that they were able to get Blizzard to reconsider it, but I assure you Blizzard did this with a heavy heart and lots of cash in the bank.  It sucks they went to the soulbound gear system with no trading allowed, but this shows that they are quite aware of what would happen if they conceded and allowed trading.  People would be spending tens of thousands on gear that they would never profit from in the REAL black market.

Watch for Overwatch.  This is really nothing more than a reimagining of Team Fortress 2, and that’s not Blizzard’s fault.  Team Fortress 2 specialized in fun FPS play and a gigantic shop for skins and flavor items.  What gaming giant could refuse this opportunity?  Blizzard saw this and obviously realized that they were missing out on a ton of money in FPS with overpriced pixel shops for special snowflakes.  The prices people pay for these things is nuts, and if I was them, I’d Double It!  Let’s ask Jay Wilson what he thinks.

Thanks, Jay, that’s what I thought.

Let me introduce you to Jack.  Jack (not his real name) is a buyer of gold.  Jack is a successful small business owner.  Jack competes against me in GDKP runs, and Jack, like me, is loved because he pisses away gold with seemingly no care.  Jack buys millions of gold from gold sellers because he’s your average player with real money and this is his entertainment.  Jack hasn’t the time to farm up gold because his attention is towards making real money, not pixels.  Jack pays out the ass for gear when he competes with me, because he pays 500:1 for gold.  That means for every 100,000 gold he bids, he pays 50-70 bucks in real money.  He’s fine throwing down several hundred thousand because it would mean he wins.  He’s like me, a bully with their bankroll that likes to win.

A long time friend of mine from back in D2 days (I met him because he was a customer of mine) actually quit D3 when they removed the auction house.  He doesn’t have the time to mess around in the game looking for gear that might be an upgrade, he wants gear NOW because he has what those in the real world call “a good paying job”.  I remember what he told me after they removed the auction house – if I can’t Mastercard my way through a game, I’m not interested.  He was true to his word.

We have to realize that microtransactions are the future of games.  They’ve been around in the underground since online gaming for items and gold started.  Ultima Online, Everquest, Diablo 2, Star Wars, Dark Age, Guild Wars and Warcraft.  The research is there, the experience is unquestioned, people will always buy gold for real money.  Can you eliminate it or regulate it?  I think regulation is the answer.  It’s a giant market, just like useless apps are a giant market for phones, micros are almost exactly like it.  I can buy an app that tells me when to feed my dog for crying out loud.

Epilogue

So what does all of this mean for you, the average player who probably won’t be buying tokens or selling gold to token buyers?  Not a helluva lot unless you shop on the BMAH.  There are people with both the means and the desire to acquire things with their real world currency.  Is this fair?  Absolutely!  That’s the free market.  You are free to sit on your ass and do nothing or free to go try to make something be successful.  If you cannot participate in this latest venture in either capacity, then the only thing you’ll notice is a lot more Spectral Tigers riding around, more Mim’s heads flying by, and people will finally have the means to pay those stupid repair bills because dailies are a pain in the ass and who has the time to run Heroic Firelands for 20 minutes?

If there is a reduction in gold in the game because of widespread overuse of the BMAH, you’ll see prices of your flasks, your enchants, and your gems stay pretty much at the same levels.  Why?  Because the gold that is being unlocked has been rotting away in guild banks for years and has absolutely nothing to do with the future prices of materials and consumables.  High priced stuff is purchased on a perceived value, and most regular players will never acquire these items.  Gold for many of us is a dead asset unless we need to use it.  Those with millions of liquid pixelated currency laying around have chosen not to let their gold work for them.  You, however, have nothing to worry about.

Ok, Jay, that’s enough now.

Now for me, I personally help the economy every weekend by redistributing 30-40% of my weekly profits to help my local world ranked raiders increase their gold supply in GDKP runs.  Remember, these are the highest stakes GDKP runs in the world where a seat at the table requires a quarter million gold on hand minimum and the pot grows to several million in just hours.  There are no friends in GDKP, and that’s good because I don’t have the room for more.  I can’t wait to see if this token system actually affects anything for us.  And if you’re on the US realms and interested in getting into these runs, please feel free to tweet me @zerohour15 for more information.

Thanks for stopping in!

 

10 Reasons to Hate Inscription

Most people know I dislike glyphs, but how many knew I disliked Inscription?  Ok, I’m sure most of you.  But there was a time when I used to make a very good portion of my gold from it, but we call that Wrath, and Greatness cards, and Glyphmas.  Since then the allure of the profession has made me wince whenever I log into my druid.  I’ve just had a real disdain for it, while I know most of you out there think it’s the best thing sliced bread.  I wish it would go away already.

Here are my reasons for disliking Inscription to the point of using the word HATE.  It wasn’t hard coming up with an even 10 reasons, I actually have a few more but they’re really nit-picky.  If you like Glyphs and DMF decks and making staves/off-hands, please stop reading.  You have been warned.

1) This is a profession, that since Cataclysm, has practically been for “opening of expansion only” and then turns into a bot farm – both actual bots cancel posting and people bots doing it manually.  Right now the only thing you can do is upgrade what you have, and in most cases the gear offerings are subpar and really only appeal to non-raiders in LFR or those raiders who have gotten extremely unlucky with particular drops and want a weapon with their exact secondary stats.  Unfortunately with talent trees being reduced to only a few real choices with each class and glyphs being only learned once, they become a market for Pokemon style players and new players just needing a few for their alts.

2) Glyphs are the lowest form of goldmaking within the crafting family and as such are a beginner’s profession.  If you run over to The Consortium and read the endless questions about setting up glyph making empires, you can find oodles of explanations about what not to do and the mistakes of others.  And if you don’t want to do a search, be like everyone else and start a new thread.  Yes, the people doing this tend to be getting ‘serious’ about goldmaking, so their first act is downloading TSM and setting it up incorrectly.  To do it properly, you HAVE to set up the actual costs, because we all know you aren’t out farming your own Celestial Ink, you’re trading it for current content inks like everyone else.  Further, it’s a make money button in most people’s eyes.  Very little depth to it so it appeals to the people not interested in thinking too much so the overall market is saturated with stupid.

3) Gevlon used to make all his gold off glyphs.  If you ever read his blog when he was actually grinding gold, his #1 suggestion whenever he wanted to “help” people on other servers make gold was “make glyphs”.  Gevlon LOVED to troll the bads in this game, so if Gevlon recommended it, you know something was awry with it.  While Gevlon’s more or less long gone, the armies of people sold on this profession is endless.

4) The weapons made with the profession carry an extremely high opportunity cost to craft (and for me at least) don’t move.  With everyone now able to reroll for very little gold, this craft is now all about who can craft that staff with the best stats and post it for the lowest price on the AH.  As a complaint in general, all weapons are 630 and will always upgrade to a max of 10 points below the content.  Today a person can snag a 640 out of LFR with no problem so there’s no appeal to grab an item that will make do until they get what they need…  unless they intend to upgrade it with expensive Savage Bloods, it’s probably going to sit around a while, or someone got desperate and failed Bronze Challenge modes.  In summary, your target market is the masses who either have no gold, no skills, no guild, and no luck.  Yuck.

5) DMF trinkets were changed this expansion to be available for crafting without the DMF being in town.  This means that all the junior scribe geniuses can keep deck prices screwed up year-round now rather than once a week.  DMF decks already lost their luster within the first tier of content, and thanks to most of them being poorly itemized come down to one deck that everyone wants, and then 3 others that you work hard to give away; see Tanking Trinkets.  You spend an inordinate amount of time trying to trade off bad cards so you can get good cards.  Of course there are those that swear by these items, and every so often MrRobot says they’re a BIS for crafted items, but I’m not interested in appealing to specific niches when I get to be the one constantly reposting them.

6) It’s too time consuming for low reward.  Post a hundred glyphs, spent 2 minutes clearing out your mailbox of them.  Posting them takes far too long even though it’s almost entirely done with TSM.  Undercutting happens within 5-10 minutes of a post, and resetting your inventory takes half that amount of time if not the same amount.  This is why there are so many glyph bots – people are willing to lose their accounts rather than manually deal with the market.  Need I mention milling?  We were told before beta that we would not be milling our own herbs.  They could easily have done for Inscription what they did for Jewelcrafting, and I would not be making this post.  I’ve been messing with glyphs lately and it boils down to about 1-2k revenue per day.  On my server that’s astoundingly awful.  I used to pull an easy 5k per day before MMOC made this mainstream in Wrath, and I miss those days.

7) At the end of every expansion since introduction of the profession, you get charred glyphs.  When they change the content, they remove glyphs from the game and your reward are a bunch of vendor grays.  Like I always say, glyphs are nothing more than a substitute talent tree.  You have to buy new ones each expansion because they flat out cannot remove this profession because too many people are in love with it.

8) The majority of glyphs are horrible and boring.  This is just poor design.  They removed talent trees because of complex decisions having to be made by their playerbase, which is mostly non-gamers calling themselves gamers.  Now the new mantra is to make the major glyphs do almost nothing for you, but just being somewhat useful in given situations.  I really dislike that and I say remove talent trees all together and have glyphs be the talent tree.  Level 15, 30, 45, etc there are glyphs for everything you want.  This would at least make them sort of interesting again.  They could have made glyphs in reduced quantity through the garrisons (see above) and made a very rich talent tree via glyphs.  Talent trees and glyph UIs look extremely similar, merge the two and set level requirements on glyphs that aren’t game breaking.  Revamp the crafting of these to require you to actually perform a CD for each level of glyph you wish to make, up the mat requirements.

9) As I alluded to, it is the ONLY profession in WoD that did not get some sort of major change or overhaul.  Jewelcrafters no longer have to prospect.  Leveling it requires the same trek as before, unless you want to spam something for 600 levels that’s ultimately not profitable.  Armor crafters received the ability to make great items for disenchanting.  And I’m still milling by hand.

10) It takes very little for the entire market to get screwed up within seconds and there’s very little you can do about it unless you want to constantly play the White Knight and reset the market, only to have the same thing happen within minutes or hours.  Like I mentioned with #2, it’s so easy, any mouthbreather can do it.  Therefore, the prices are generally screwed up because said mouthbreather cannot compute the actual costs of herbs as it relates to inks and they post it because TSM told them to (mouthbreathers are bad at settings).  But then said mouthbreather will tell you they have no costs because farming makes them free so deal with the 10g glyphs that cost 40g to make in real costs, these guys have their leet dual gatherers running all over turning gold into lead.  Mouthbreathers make me sad.

That’s a lot of hate right there.  I guess it sucks that the only use I’ve gotten out of my scribes since WoD’s launch has been in daily cooldowns and weekly work orders.   I do have a lot of love for one particular part of the profession however, and I’ll let you guess which part.  Everything I talked about above makes my process continue to be highly profitable, so if you can guess how that works then you’re looking at a gold mine of your very own.

The Number One US?  World?

Lately I’ve been seeing friends and extreme goldmakers like myself drop like flies.  One of my heroes notified the world last week that he was out.  Others have been inactive and not interested any longer.  Am I the number one by attrition?  Have I outlasted the best?  You can talk about streamers and such, but they’re all pretty sketchy.  Here, this is my week, which is almost 100k less than the week prior.

These numbers are 100% through professions.  There’s zero transmog, zero resetting, and zero dupe selling (Savage Blood, TCG).  Just good old fashioned spreadsheet application and profit taking in those markets which are best served.  So the question stands…  who’s the best?

Appeal to the masses and sell them what they want, being exclusive doesn’t guarantee a consistent income.

Thanks for stopping in!